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---
import PageLayout from "../layouts/PageLayout.astro";
import "../styles/faq.scss";
---

<PageLayout
  title="Frequently Asked Questions"
  pageTitle="FAQ - WoW MoP Rankings"
>
  <div class="card">
    <div class="faq-item">
      <h3 class="faq-question">What features are planned for the future?</h3>
      <ul class="faq-answer">
        <li>
          <strong>Tanks:</strong> Tank DPS at different vengeance levels
        </li>
        <li>
          <strong>Raid compositions:</strong> Full raid composition benchmarks
        </li>
        <li>
          <strong>Challenge modes:</strong> Challenge mode simulations
        </li>
        <li>
          <strong>Export tools:</strong> Export raw cli input and csv data
        </li>
      </ul>
    </div>
  </div>

  <div class="card">
    <h2 class="card-title-large">Understanding the Data</h2>

    <div class="faq-item">
      <h3 class="faq-question">What do the different sorting options mean?</h3>
      <p class="faq-answer">
        <strong>Average DPS:</strong> Mean damage across all iterations<br />
        <strong>Max DPS:</strong> Highest damage achieved in any iteration<br />
        <strong>Min DPS:</strong> Lowest damage achieved in any iteration<br />
        <strong>Consistency:</strong> Specs with lower standard deviation are more
        predictable
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">
        Why does <em>x</em> class perform poorly?
      </h3>
      <p class="faq-answer">
        Wowsims is still in <strong>alpha</strong>, and as such the quality of
        each spec varies widely. This is particularly noticeable in multi-target
        encounters where classes APLs have not been fleshed out enough yet.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">Should I reroll based on these rankings?</h3>
      <p class="faq-answer">
        These are theoretical maximums under ideal conditions. So no, take these
        benchmarks with a grain of salt.
      </p>
    </div>
  </div>
  <div class="card">
    <h2 class="card-title-large">General Questions</h2>
    <div class="faq-item">
      <h3 class="faq-question">
        Are these live simulations or static results?
      </h3>
      <p class="faq-answer">
        This website displays static simulation results that were generated at a
        specific point in time, not live simulations. The data represents a
        snapshot of spec performance based on the wowsims engine and
        configurations available when the simulations were last run. For live,
        interactive simulations where you can customize gear and settings, visit <
a
          href="https://wowsims.com/mop"
          target="_blank"
          rel="noopener noreferrer">wowsims.com/mop</a
        >.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">How often are rankings updated?</h3>
      <p class="faq-answer">
        As of writing, the website is still actively being developed. So all
        simulations are being manually run. In the future, simulation runs will
        be triggered by upstream wowsim releases.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">What gear and talents are used?</h3>
      <p class="faq-answer">
        In most cases every spec uses the appropriate gearsets/talents directly
        from the <a href="https://github.com/wowsims/mop">wowsims repo</a>.
      </p>
    </div>
  </div>

  <div class="card">
    <h2 class="card-title-large">Technical Details</h2>

    <div class="faq-item">
      <h3 class="faq-question">How many iterations are run per simulation?</h3>
      <p class="faq-answer">
        Currently we are running 10,000 iterations for each category, once
        wowsims has matured I will up this to 50,000.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">What raid buffs and debuffs are active?</h3>
      <p class="faq-answer">
        We use the default raid cooldowns from wowsims, which is bases on an
        ideal 25M raid. Warrior/Shaman simulations are counted in the 4/2
        Stormlash Totem/Skull Banner count, <em>not</em> in addition to.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">How is the simulation being run?</h3>
      <p class="faq-answer">
        We use the wowsims CLI, which accepts JSON configuration files
        containing all simulation parameters (gear, talents, encounter settings,
        etc.). While these files can be manually generated from the wowsims
        WebUI, we use Nix to programmatically create configurations for all
        specs and encounter types. The Nix build system then orchestrates
        running thousands of simulations in parallel, aggregates the results
        into JSON files, and generates the static website you're viewing. This
        approach ensures reproducible builds and allows us to efficiently
        simulate entire spec rankings across multiple scenarios.
      </p>
    </div>
  </div>
</PageLayout>

---
import PageLayout from "../layouts/PageLayou
t.astro";
import "../styles/faq.scss";
---

<PageLayout
  title="Frequently Asked Questions"
  pageTitle="FAQ - WoW MoP Rankings"
>
  <div class="card">
    <div class="faq-item">
      <h3 class="faq-question">What features
 are planned for the future?</h3>
      <ul class="faq-answer">
        <li>
          <strong>Tanks:</strong> Tank DPS a
t different vengeance levels
        </li>
        <li>
          <strong>Raid compositions:</strong
> Full raid composition benchmarks
        </li>
        <li>
          <strong>Challenge modes:</strong> 
Challenge mode simulations
        </li>
        <li>
          <strong>Export tools:</strong> Exp
ort raw cli input and csv data
        </li>
      </ul>
    </div>
  </div>

  <div class="card">
    <h2 class="card-title-large">Understandi
ng the Data</h2>

    <div class="faq-item">
      <h3 class="faq-question">What do the d
ifferent sorting options mean?</h3>
      <p class="faq-answer">
        <strong>Average DPS:</strong> Mean d
amage across all iterations<br />
        <strong>Max DPS:</strong> Highest da
mage achieved in any iteration<br />
        <strong>Min DPS:</strong> Lowest dam
age achieved in any iteration<br />
        <strong>Consistency:</strong> Specs 
with lower standard deviation are more
        predictable
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">
        Why does <em>x</em> class perform po
orly?
      </h3>
      <p class="faq-answer">
        Wowsims is still in <strong>alpha</s
trong>, and as such the quality of
        each spec varies widely. This is par
ticularly noticeable in multi-target
        encounters where classes APLs have n
ot been fleshed out enough yet.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">Should I rero
ll based on these rankings?</h3>
      <p class="faq-answer">
        These are theoretical maximums under
 ideal conditions. So no, take these
        benchmarks with a grain of salt.
      </p>
    </div>
  </div>
  <div class="card">
    <h2 class="card-title-large">General Que
stions</h2>
    <div class="faq-item">
      <h3 class="faq-question">
        Are these live simulations or static
 results?
      </h3>
      <p class="faq-answer">
        This website displays static simulat
ion results that were generated at a
        specific point in time, not live sim
ulations. The data represents a
        snapshot of spec performance based o
n the wowsims engine and
        configurations available when the si
mulations were last run. For live,
        interactive simulations where you ca
n customize gear and settings, visit <a
          href="https://wowsims.com/mop"
          target="_blank"
          rel="noopener noreferrer">wowsims.
com/mop</a
        >.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">How often are
 rankings updated?</h3>
      <p class="faq-answer">
        As of writing, the website is still 
actively being developed. So all
        simulations are being manually run. 
In the future, simulation runs will
        be triggered by upstream wowsim rele
ases.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">What gear and
 talents are used?</h3>
      <p class="faq-answer">
        In most cases every spec uses the ap
propriate gearsets/talents directly
        from the <a href="https://github.com
/wowsims/mop">wowsims repo</a>.
      </p>
    </div>
  </div>

  <div class="card">
    <h2 class="card-title-large">Technical D
etails</h2>

    <div class="faq-item">
      <h3 class="faq-question">How many iter
ations are run per simulation?</h3>
      <p class="faq-answer">
        Currently we are running 10,000 iter
ations for each category, once
        wowsims has matured I will up this t
o 50,000.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">What raid buf
fs and debuffs are active?</h3>
      <p class="faq-answer">
        We use the default raid cooldowns fr
om wowsims, which is bases on an
        ideal 25M raid. Warrior/Shaman simul
ations are counted in the 4/2
        Stormlash Totem/Skull Banner count, 
<em>not</em> in addition to.
      </p>
    </div>

    <div class="faq-item">
      <h3 class="faq-question">How is the si
mulation being run?</h3>
      <p class="faq-answer">
        We use the wowsims CLI, which accept
s JSON configuration files
        containing all simulation parameters
 (gear, talents, encounter settings,
        etc.). While these files can be manu
ally generated from the wowsims
        WebUI, we use Nix to programmaticall
y create configurations for all
        specs and encounter types. The Nix b
uild system then orchestrates
        running thousands of simulations in 
parallel, aggregates the results
        into JSON files, and generates the s
tatic website you're viewing. This
        approach ensures reproducible builds
 and allows us to efficiently
        simulate entire spec rankings across
 multiple scenarios.
      </p>
    </div>
  </div>
</PageLayout>
 
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