┌─ ASTRO ────────────────────────────────────────────────────────────────────┐│ --- ││ import PageLayout from "../layouts/PageLayout.astro"; ││ import "../styles/faq.scss"; ││ --- ││ ││ <PageLayout ││ title="Frequently Asked Questions" ││ pageTitle="FAQ - WoW MoP Rankings" ││ > ││ <div class="card"> ││ <div class="faq-item"> ││ <h3 class="faq-question">What features are planned for the future?</h3> ││ <ul class="faq-answer"> ││ <li> ││ <strong>Tanks:</strong> Tank DPS at different vengeance levels ││ </li> ││ <li> ││ <strong>Raid compositions:</strong> Full raid composition benchmarks ││ </li> ││ <li> ││ <strong>Challenge modes:</strong> Challenge mode simulations ││ </li> ││ <li> ││ <strong>Export tools:</strong> Export raw cli input and csv data ││ </li> ││ </ul> ││ </div> ││ </div> ││ ││ <div class="card"> ││ <h2 class="card-title-large">Understanding the Data</h2> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What do the different sorting options mean?</h3> ││ <p class="faq-answer"> ││ <strong>Average DPS:</strong> Mean damage across all iterations<br /> ││ <strong>Max DPS:</strong> Highest damage achieved in any iteration<br /> ││ <strong>Min DPS:</strong> Lowest damage achieved in any iteration<br /> ││ <strong>Consistency:</strong> Specs with lower standard deviation are more ││ predictable ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question"> ││ Why does <em>x</em> class perform poorly? ││ </h3> ││ <p class="faq-answer"> ││ Wowsims is still in <strong>alpha</strong>, and as such the quality of ││ each spec varies widely. This is particularly noticeable in multi-target ││ encounters where classes APLs have not been fleshed out enough yet. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">Should I reroll based on these rankings?</h3> ││ <p class="faq-answer"> ││ These are theoretical maximums under ideal conditions. So no, take these ││ benchmarks with a grain of salt. ││ </p> ││ </div> ││ </div> ││ <div class="card"> ││ <h2 class="card-title-large">General Questions</h2> ││ <div class="faq-item"> ││ <h3 class="faq-question"> ││ Are these live simulations or static results? ││ </h3> ││ <p class="faq-answer"> ││ This website displays static simulation results that were generated at a ││ specific point in time, not live simulations. The data represents a ││ snapshot of spec performance based on the wowsims engine and ││ configurations available when the simulations were last run. For live, ││ interactive simulations where you can customize gear and settings, visit < ││ a ││ href="https://wowsims.com/mop" ││ target="_blank" ││ rel="noopener noreferrer">wowsims.com/mop</a ││ >. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How often are rankings updated?</h3> ││ <p class="faq-answer"> ││ As of writing, the website is still actively being developed. So all ││ simulations are being manually run. In the future, simulation runs will ││ be triggered by upstream wowsim releases. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What gear and talents are used?</h3> ││ <p class="faq-answer"> ││ In most cases every spec uses the appropriate gearsets/talents directly ││ from the <a href="https://github.com/wowsims/mop">wowsims repo</a>. ││ </p> ││ </div> ││ </div> ││ ││ <div class="card"> ││ <h2 class="card-title-large">Technical Details</h2> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How many iterations are run per simulation?</h3> ││ <p class="faq-answer"> ││ Currently we are running 10,000 iterations for each category, once ││ wowsims has matured I will up this to 50,000. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What raid buffs and debuffs are active?</h3> ││ <p class="faq-answer"> ││ We use the default raid cooldowns from wowsims, which is bases on an ││ ideal 25M raid. Warrior/Shaman simulations are counted in the 4/2 ││ Stormlash Totem/Skull Banner count, <em>not</em> in addition to. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How is the simulation being run?</h3> ││ <p class="faq-answer"> ││ We use the wowsims CLI, which accepts JSON configuration files ││ containing all simulation parameters (gear, talents, encounter settings, ││ etc.). While these files can be manually generated from the wowsims ││ WebUI, we use Nix to programmatically create configurations for all ││ specs and encounter types. The Nix build system then orchestrates ││ running thousands of simulations in parallel, aggregates the results ││ into JSON files, and generates the static website you're viewing. This ││ approach ensures reproducible builds and allows us to efficiently ││ simulate entire spec rankings across multiple scenarios. ││ </p> ││ </div> ││ </div> ││ </PageLayout> │└────────────────────────────────────────────────────────────────────────────────────┘
┌─ ASTRO ──────────────────────────────┐│ --- ││ import PageLayout from "../layouts/PageLayou ││ t.astro"; ││ import "../styles/faq.scss"; ││ --- ││ ││ <PageLayout ││ title="Frequently Asked Questions" ││ pageTitle="FAQ - WoW MoP Rankings" ││ > ││ <div class="card"> ││ <div class="faq-item"> ││ <h3 class="faq-question">What features ││ are planned for the future?</h3> ││ <ul class="faq-answer"> ││ <li> ││ <strong>Tanks:</strong> Tank DPS a ││ t different vengeance levels ││ </li> ││ <li> ││ <strong>Raid compositions:</strong ││ > Full raid composition benchmarks ││ </li> ││ <li> ││ <strong>Challenge modes:</strong> ││ Challenge mode simulations ││ </li> ││ <li> ││ <strong>Export tools:</strong> Exp ││ ort raw cli input and csv data ││ </li> ││ </ul> ││ </div> ││ </div> ││ ││ <div class="card"> ││ <h2 class="card-title-large">Understandi ││ ng the Data</h2> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What do the d ││ ifferent sorting options mean?</h3> ││ <p class="faq-answer"> ││ <strong>Average DPS:</strong> Mean d ││ amage across all iterations<br /> ││ <strong>Max DPS:</strong> Highest da ││ mage achieved in any iteration<br /> ││ <strong>Min DPS:</strong> Lowest dam ││ age achieved in any iteration<br /> ││ <strong>Consistency:</strong> Specs ││ with lower standard deviation are more ││ predictable ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question"> ││ Why does <em>x</em> class perform po ││ orly? ││ </h3> ││ <p class="faq-answer"> ││ Wowsims is still in <strong>alpha</s ││ trong>, and as such the quality of ││ each spec varies widely. This is par ││ ticularly noticeable in multi-target ││ encounters where classes APLs have n ││ ot been fleshed out enough yet. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">Should I rero ││ ll based on these rankings?</h3> ││ <p class="faq-answer"> ││ These are theoretical maximums under ││ ideal conditions. So no, take these ││ benchmarks with a grain of salt. ││ </p> ││ </div> ││ </div> ││ <div class="card"> ││ <h2 class="card-title-large">General Que ││ stions</h2> ││ <div class="faq-item"> ││ <h3 class="faq-question"> ││ Are these live simulations or static ││ results? ││ </h3> ││ <p class="faq-answer"> ││ This website displays static simulat ││ ion results that were generated at a ││ specific point in time, not live sim ││ ulations. The data represents a ││ snapshot of spec performance based o ││ n the wowsims engine and ││ configurations available when the si ││ mulations were last run. For live, ││ interactive simulations where you ca ││ n customize gear and settings, visit <a ││ href="https://wowsims.com/mop" ││ target="_blank" ││ rel="noopener noreferrer">wowsims. ││ com/mop</a ││ >. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How often are ││ rankings updated?</h3> ││ <p class="faq-answer"> ││ As of writing, the website is still ││ actively being developed. So all ││ simulations are being manually run. ││ In the future, simulation runs will ││ be triggered by upstream wowsim rele ││ ases. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What gear and ││ talents are used?</h3> ││ <p class="faq-answer"> ││ In most cases every spec uses the ap ││ propriate gearsets/talents directly ││ from the <a href="https://github.com ││ /wowsims/mop">wowsims repo</a>. ││ </p> ││ </div> ││ </div> ││ ││ <div class="card"> ││ <h2 class="card-title-large">Technical D ││ etails</h2> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How many iter ││ ations are run per simulation?</h3> ││ <p class="faq-answer"> ││ Currently we are running 10,000 iter ││ ations for each category, once ││ wowsims has matured I will up this t ││ o 50,000. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">What raid buf ││ fs and debuffs are active?</h3> ││ <p class="faq-answer"> ││ We use the default raid cooldowns fr ││ om wowsims, which is bases on an ││ ideal 25M raid. Warrior/Shaman simul ││ ations are counted in the 4/2 ││ Stormlash Totem/Skull Banner count, ││ <em>not</em> in addition to. ││ </p> ││ </div> ││ ││ <div class="faq-item"> ││ <h3 class="faq-question">How is the si ││ mulation being run?</h3> ││ <p class="faq-answer"> ││ We use the wowsims CLI, which accept ││ s JSON configuration files ││ containing all simulation parameters ││ (gear, talents, encounter settings, ││ etc.). While these files can be manu ││ ally generated from the wowsims ││ WebUI, we use Nix to programmaticall ││ y create configurations for all ││ specs and encounter types. The Nix b ││ uild system then orchestrates ││ running thousands of simulations in ││ parallel, aggregates the results ││ into JSON files, and generates the s ││ tatic website you're viewing. This ││ approach ensures reproducible builds ││ and allows us to efficiently ││ simulate entire spec rankings across ││ multiple scenarios. ││ </p> ││ </div> ││ </div> ││ </PageLayout> │└──────────────────────────────────────────────┘