OOKNET                             [ /  search the index  ]  
──────────────────────────────────────────────────────────────────────────────────────
══════════════════════════════════════════════════════════════════════════════════════
OOKNET   [ /  search  ]  
────────────────────────────────────────────────
════════════════════════════════════════════════
 
HASH      62176b0e3f2c
DATE      2025-07-29
SUBJECT   web: update faq
FILES     1 CHANGED
HASH      62176b0e3f2c
DATE      2025-07-29
SUBJECT   web: update faq
FILES     1 CHANGED
 

diff --git a/web/src/pages/faq.astro b/web/src/pages/faq.astro
index 7fd9a8b..da4cc7d 100644
--- a/web/src/pages/faq.astro
+++ b/web/src/pages/faq.astro
@@ -1,6 +1,6 @@
 ---
-import Navigation from '../components/Navigation.astro';
-import '../styles/global.css'
+import Navigation from "../components/Navigation.astro";
+import "../styles/global.css";
 ---
 
 <html lang="en">
@@ -13,89 +13,149 @@ import '../styles/global.css'
   </head>
   <body>
     <Navigation />
-    
+
     <div class="page-header">
       <h1 class="page-title">Frequently Asked Questions</h1>
     </div>
-    
+
     <div class="page-container">
-            <div class="card">
-        
+      <div class="card">
         <div class="faq-item">
-          <h3 class="faq-question">What features are planned for the future?</h3>
+          <h3 class="faq-question">
+            What features are planned for the future?
+          </h3>
           <ul class="faq-answer">
-            <li><strong>Tanks:</strong> Tank DPS at different vengeance levels</l
i>
-            <li><strong>Trinket comparisons:</strong> Detailed trinket comparison
s</li>
-            <li><strong>Raid compositions:</strong> Full raid composition benchma
rks</li>
-            <li><strong>Challenge modes:</strong> Challenge mode simulations</li>
-            <li><strong>Export tools:</strong> Export raw cli input and csv data<
/li>
+            <li>
+              <strong>Tanks:</strong> Tank DPS at different vengeance levels
+            </li>
+            <li>
+              <strong>Raid compositions:</strong> Full raid composition benchmark
s
+            </li>
+            <li>
+              <strong>Challenge modes:</strong> Challenge mode simulations
+            </li>
+            <li>
+              <strong>Export tools:</strong> Export raw cli input and csv data
+            </li>
           </ul>
         </div>
       </div>
 
       <div class="card">
         <h2 class="card-title-large">Understanding the Data</h2>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">What do the different sorting options mean?</h
3>
+          <h3 class="faq-question">
+            What do the different sorting options mean?
+          </h3>
           <p class="faq-answer">
-            <strong>Average DPS:</strong> Mean damage across all iterations<br>
-            <strong>Max DPS:</strong> Highest damage achieved in any iteration<br
>
-            <strong>Min DPS:</strong> Lowest damage achieved in any iteration<br>
-            <strong>Consistency:</strong> Specs with lower standard deviation are
 more predictable
+            <strong>Average DPS:</strong> Mean damage across all iterations<br
+            />
+            <strong>Max DPS:</strong> Highest damage achieved in any iteration<br
+            />
+            <strong>Min DPS:</strong> Lowest damage achieved in any iteration<br
+            />
+            <strong>Consistency:</strong> Specs with lower standard deviation are
+            more predictable
           </p>
         </div>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">Why does <em>x</em> class perform poorly?</h3>
-          <p class="faq-answer">Wowsims is still being actively developed, and as
 such the quality of each spec varies widely. This is particularly noticeable in m
ulti-target encounters where classes APLs have not been fleshed out enough yet.</p
>
+          <h3 class="faq-question">
+            Why does <em>x</em> class perform poorly?
+          </h3>
+          <p class="faq-answer">
+            Wowsims is still in <strong>alpha</strong>, and as such the quality
+            of each spec varies widely. This is particularly noticeable in
+            multi-target encounters where classes APLs have not been fleshed out
+            enough yet.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">Should I reroll based on these rankings?</h3>
-          <p class="faq-answer">These are theoretical maximums under ideal condit
ions. So no, take these rankings with a grain of salt.</p>
+          <p class="faq-answer">
+            These are theoretical maximums under ideal conditions. So no, take
+            these benchmarks with a grain of salt.
+          </p>
         </div>
       </div>
       <div class="card">
         <h2 class="card-title-large">General Questions</h2>
-        
-        <div class="faq-item">
-          <h3 class="faq-question">What simulations are being run?</h3>
-          <p class="faq-answer">We simulate all DPS specs using the wowsims cli. 
Simulations include various encounter types (single target, multi-target, cleave) 
and durations (long 5min, short 2min, burst 30s).</p>
-        </div>
-        
         <div class="faq-item">
-          <h3 class="faq-question">Are these live simulations or static results?<
/h3>
-          <p class="faq-answer">This website displays static simulation results t
hat were generated at a specific point in time, not live simulations. The data rep
resents a snapshot of spec performance based on the wowsims engine and configurati
ons available when the simulations were last run. For live, interactive simulation
s where you can customize gear and settings, visit <a href="https://wowsims.com/mo
p" target="_blank" rel="noopener noreferrer">wowsims.com/mop</a>.</p>
+          <h3 class="faq-question">
+            Are these live simulations or static results?
+          </h3>
+          <p class="faq-answer">
+            This website displays static simulation results that were generated
+            at a specific point in time, not live simulations. The data
+            represents a snapshot of spec performance based on the wowsims
+            engine and configurations available when the simulations were last
+            run. For live, interactive simulations where you can customize gear
+            and settings, visit <a
+              href="https://wowsims.com/mop"
+              target="_blank"
+              rel="noopener noreferrer">wowsims.com/mop</a
+            >.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">How often are rankings updated?</h3>
-          <p class="faq-answer">As of writing, the website is still actively bein
g developed. So all simulations are being manually run. In the future, simulation 
runs will be triggered by upstream wowsim releases.</p>
+          <p class="faq-answer">
+            As of writing, the website is still actively being developed. So all
+            simulations are being manually run. In the future, simulation runs
+            will be triggered by upstream wowsim releases.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">What gear and talents are used?</h3>
-          <p class="faq-answer">Each spec pulls gearsets/talents from the wowsims
 presets.</p>
+          <p class="faq-answer">
+            In most cases every spec uses the appropriate gearsets/talents
+            directly from the <a href="https://github.com/wowsims/mop"
+              >wowsims repo</a
+            >.
+          </p>
         </div>
       </div>
-      
+
       <div class="card">
         <h2 class="card-title-large">Technical Details</h2>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">How many iterations are run per simulation?</h
3>
-          <p class="faq-answer">Currently we are running 10,000 iterations for ea
ch category, we may use more or less in the future.</p>
+          <h3 class="faq-question">
+            How many iterations are run per simulation?
+          </h3>
+          <p class="faq-answer">
+            Currently we are running 10,000 iterations for each category, once
+            wowsims has matured I will up this to 50,000.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">What raid buffs and debuffs are active?</h3>
-          <p class="faq-answer">For raid simulations we use all standard raid buf
f including Bloodlust, various class buffs, and multiple Stormlash Totems. Full de
tails are shown in the simulation metadata on each ranking page.</p>
+          <p class="faq-answer">
+            We use the default raid cooldowns from wowsims, which is bases on an
+            ideal 25M raid. Warrior/Shaman simulations are counted in the 4/2
+            Stormlash Totem/Skull Banner count, <em>not</em> in addition to.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">How is the simulation being run?</h3>
-          <p class="faq-answer">We use the wowsims CLI, which accepts JSON config
uration files containing all simulation parameters (gear, talents, encounter setti
ngs, etc.). While these files can be manually generated from the wowsims WebUI, we
 use Nix to programmatically create configurations for all specs and encounter typ
es. The Nix build system then orchestrates running thousands of simulations in par
allel, aggregates the results into JSON files, and generates the static website yo
u're viewing. This approach ensures reproducible builds and allows us to efficient
ly simulate entire spec rankings across multiple scenarios.</p>
+          <p class="faq-answer">
+            We use the wowsims CLI, which accepts JSON configuration files
+            containing all simulation parameters (gear, talents, encounter
+            settings, etc.). While these files can be manually generated from
+            the wowsims WebUI, we use Nix to programmatically create
+            configurations for all specs and encounter types. The Nix build
+            system then orchestrates running thousands of simulations in
+            parallel, aggregates the results into JSON files, and generates the
+            static website you're viewing. This approach ensures reproducible
+            builds and allows us to efficiently simulate entire spec rankings
+            across multiple scenarios.
+          </p>
         </div>
       </div>
     </div>
@@ -108,26 +168,26 @@ import '../styles/global.css'
     padding-bottom: 20px;
     border-bottom: 1px solid #4a4a4a;
   }
-  
+
   .faq-item:last-child {
     border-bottom: none;
     margin-bottom: 0;
     padding-bottom: 0;
   }
-  
+
   .faq-question {
     color: var(--highlight-color);
     margin: 0 0 10px 0;
     font-size: 1.1em;
     font-weight: 600;
   }
-  
+
   .faq-answer {
     color: var(--text-primary);
     line-height: 1.6;
     margin: 0;
   }
-  
+
   .faq-answer strong {
     color: var(--highlight-color);
   }

diff --git a/web/src/pages/faq.astro b/web/s
rc/pages/faq.astro
index 7fd9a8b..da4cc7d 100644
--- a/web/src/pages/faq.astro
+++ b/web/src/pages/faq.astro
@@ -1,6 +1,6 @@
 ---
-import Navigation from '../components/Navig
ation.astro';
-import '../styles/global.css'
+import Navigation from "../components/Navig
ation.astro";
+import "../styles/global.css";
 ---
 
 <html lang="en">
@@ -13,89 +13,149 @@ import '../styles/globa
l.css'
   </head>
   <body>
     <Navigation />
-    
+
     <div class="page-header">
       <h1 class="page-title">Frequently Ask
ed Questions</h1>
     </div>
-    
+
     <div class="page-container">
-            <div class="card">
-        
+      <div class="card">
         <div class="faq-item">
-          <h3 class="faq-question">What fea
tures are planned for the future?</h3>
+          <h3 class="faq-question">
+            What features are planned for t
he future?
+          </h3>
           <ul class="faq-answer">
-            <li><strong>Tanks:</strong> Tan
k DPS at different vengeance levels</li>
-            <li><strong>Trinket comparisons
:</strong> Detailed trinket comparisons</li>
-            <li><strong>Raid compositions:<
/strong> Full raid composition benchmarks</l
i>
-            <li><strong>Challenge modes:</s
trong> Challenge mode simulations</li>
-            <li><strong>Export tools:</stro
ng> Export raw cli input and csv data</li>
+            <li>
+              <strong>Tanks:</strong> Tank 
DPS at different vengeance levels
+            </li>
+            <li>
+              <strong>Raid compositions:</s
trong> Full raid composition benchmarks
+            </li>
+            <li>
+              <strong>Challenge modes:</str
ong> Challenge mode simulations
+            </li>
+            <li>
+              <strong>Export tools:</strong
> Export raw cli input and csv data
+            </li>
           </ul>
         </div>
       </div>
 
       <div class="card">
         <h2 class="card-title-large">Unders
tanding the Data</h2>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">What do 
the different sorting options mean?</h3>
+          <h3 class="faq-question">
+            What do the different sorting o
ptions mean?
+          </h3>
           <p class="faq-answer">
-            <strong>Average DPS:</strong> M
ean damage across all iterations<br>
-            <strong>Max DPS:</strong> Highe
st damage achieved in any iteration<br>
-            <strong>Min DPS:</strong> Lowes
t damage achieved in any iteration<br>
-            <strong>Consistency:</strong> S
pecs with lower standard deviation are more 
predictable
+            <strong>Average DPS:</strong> M
ean damage across all iterations<br
+            />
+            <strong>Max DPS:</strong> Highe
st damage achieved in any iteration<br
+            />
+            <strong>Min DPS:</strong> Lowes
t damage achieved in any iteration<br
+            />
+            <strong>Consistency:</strong> S
pecs with lower standard deviation are
+            more predictable
           </p>
         </div>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">Why does
 <em>x</em> class perform poorly?</h3>
-          <p class="faq-answer">Wowsims is 
still being actively developed, and as such 
the quality of each spec varies widely. This
 is particularly noticeable in multi-target 
encounters where classes APLs have not been 
fleshed out enough yet.</p>
+          <h3 class="faq-question">
+            Why does <em>x</em> class perfo
rm poorly?
+          </h3>
+          <p class="faq-answer">
+            Wowsims is still in <strong>alp
ha</strong>, and as such the quality
+            of each spec varies widely. Thi
s is particularly noticeable in
+            multi-target encounters where c
lasses APLs have not been fleshed out
+            enough yet.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">Should I
 reroll based on these rankings?</h3>
-          <p class="faq-answer">These are t
heoretical maximums under ideal conditions. 
So no, take these rankings with a grain of s
alt.</p>
+          <p class="faq-answer">
+            These are theoretical maximums 
under ideal conditions. So no, take
+            these benchmarks with a grain o
f salt.
+          </p>
         </div>
       </div>
       <div class="card">
         <h2 class="card-title-large">Genera
l Questions</h2>
-        
-        <div class="faq-item">
-          <h3 class="faq-question">What sim
ulations are being run?</h3>
-          <p class="faq-answer">We simulate
 all DPS specs using the wowsims cli. Simula
tions include various encounter types (singl
e target, multi-target, cleave) and duration
s (long 5min, short 2min, burst 30s).</p>
-        </div>
-        
         <div class="faq-item">
-          <h3 class="faq-question">Are thes
e live simulations or static results?</h3>
-          <p class="faq-answer">This websit
e displays static simulation results that we
re generated at a specific point in time, no
t live simulations. The data represents a sn
apshot of spec performance based on the wows
ims engine and configurations available when
 the simulations were last run. For live, in
teractive simulations where you can customiz
e gear and settings, visit <a href="https://
wowsims.com/mop" target="_blank" rel="noopen
er noreferrer">wowsims.com/mop</a>.</p>
+          <h3 class="faq-question">
+            Are these live simulations or s
tatic results?
+          </h3>
+          <p class="faq-answer">
+            This website displays static si
mulation results that were generated
+            at a specific point in time, no
t live simulations. The data
+            represents a snapshot of spec p
erformance based on the wowsims
+            engine and configurations avail
able when the simulations were last
+            run. For live, interactive simu
lations where you can customize gear
+            and settings, visit <a
+              href="https://wowsims.com/mop
"
+              target="_blank"
+              rel="noopener noreferrer">wow
sims.com/mop</a
+            >.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">How ofte
n are rankings updated?</h3>
-          <p class="faq-answer">As of writi
ng, the website is still actively being deve
loped. So all simulations are being manually
 run. In the future, simulation runs will be
 triggered by upstream wowsim releases.</p>
+          <p class="faq-answer">
+            As of writing, the website is s
till actively being developed. So all
+            simulations are being manually 
run. In the future, simulation runs
+            will be triggered by upstream w
owsim releases.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">What gea
r and talents are used?</h3>
-          <p class="faq-answer">Each spec p
ulls gearsets/talents from the wowsims prese
ts.</p>
+          <p class="faq-answer">
+            In most cases every spec uses t
he appropriate gearsets/talents
+            directly from the <a href="http
s://github.com/wowsims/mop"
+              >wowsims repo</a
+            >.
+          </p>
         </div>
       </div>
-      
+
       <div class="card">
         <h2 class="card-title-large">Techni
cal Details</h2>
-        
+
         <div class="faq-item">
-          <h3 class="faq-question">How many
 iterations are run per simulation?</h3>
-          <p class="faq-answer">Currently w
e are running 10,000 iterations for each cat
egory, we may use more or less in the future
.</p>
+          <h3 class="faq-question">
+            How many iterations are run per
 simulation?
+          </h3>
+          <p class="faq-answer">
+            Currently we are running 10,000
 iterations for each category, once
+            wowsims has matured I will up t
his to 50,000.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">What rai
d buffs and debuffs are active?</h3>
-          <p class="faq-answer">For raid si
mulations we use all standard raid buff incl
uding Bloodlust, various class buffs, and mu
ltiple Stormlash Totems. Full details are sh
own in the simulation metadata on each ranki
ng page.</p>
+          <p class="faq-answer">
+            We use the default raid cooldow
ns from wowsims, which is bases on an
+            ideal 25M raid. Warrior/Shaman 
simulations are counted in the 4/2
+            Stormlash Totem/Skull Banner co
unt, <em>not</em> in addition to.
+          </p>
         </div>
-        
+
         <div class="faq-item">
           <h3 class="faq-question">How is t
he simulation being run?</h3>
-          <p class="faq-answer">We use the 
wowsims CLI, which accepts JSON configuratio
n files containing all simulation parameters
 (gear, talents, encounter settings, etc.). 
While these files can be manually generated 
from the wowsims WebUI, we use Nix to progra
mmatically create configurations for all spe
cs and encounter types. The Nix build system
 then orchestrates running thousands of simu
lations in parallel, aggregates the results 
into JSON files, and generates the static we
bsite you're viewing. This approach ensures 
reproducible builds and allows us to efficie
ntly simulate entire spec rankings across mu
ltiple scenarios.</p>
+          <p class="faq-answer">
+            We use the wowsims CLI, which a
ccepts JSON configuration files
+            containing all simulation param
eters (gear, talents, encounter
+            settings, etc.). While these fi
les can be manually generated from
+            the wowsims WebUI, we use Nix t
o programmatically create
+            configurations for all specs an
d encounter types. The Nix build
+            system then orchestrates runnin
g thousands of simulations in
+            parallel, aggregates the result
s into JSON files, and generates the
+            static website you're viewing. 
This approach ensures reproducible
+            builds and allows us to efficie
ntly simulate entire spec rankings
+            across multiple scenarios.
+          </p>
         </div>
       </div>
     </div>
@@ -108,26 +168,26 @@ import '../styles/glob
al.css'
     padding-bottom: 20px;
     border-bottom: 1px solid #4a4a4a;
   }
-  
+
   .faq-item:last-child {
     border-bottom: none;
     margin-bottom: 0;
     padding-bottom: 0;
   }
-  
+
   .faq-question {
     color: var(--highlight-color);
     margin: 0 0 10px 0;
     font-size: 1.1em;
     font-weight: 600;
   }
-  
+
   .faq-answer {
     color: var(--text-primary);
     line-height: 1.6;
     margin: 0;
   }
-  
+
   .faq-answer strong {
     color: var(--highlight-color);
   }
 
[ BACK TO LOG ]
──────────────────────────────────────────────────────────────────────────────────────
OOKNET
────────────────────────────────────────────────
OOKNET